- CPU: 8 Core Single chip X86-64 AMD “Jaguar” processor
- GPU: 1.84 Teraflops, AMN Radeon based graphics engine
- Memory: 8GB GDDR5
- HDD: 500GB*
- Weight: +/- 2.8 KG (6.17 lbs)
- Input / Output: x2 USB 3.0 ports, x1 AUX Port, Blu-ray Drive
- Networking: x1 Ethernet, WiFi 802.11 b/g/n, Bluetooth 2.1 (EDR)
- AV Output: HDMI out port, Digital out port
- CPU: 8 Core X86-64 AMD processor
- GPU: 1.23 Teraflops, AMD GCN based graphics engine
- Memory: 8GB DDR3
- HDD: 500GB*
- Weight: TBA
- Input / Output: x3 USB 3.0 ports, x1 HDMI Port, Blu-ray Drive
- Networking: x1 Gigabit Ethernet, WiFi 802.11 b/g/n
- AV Output: HDMI out port, 4K support
excludes “Playstion 4 eye” which will cost an additional $59 (optional)
includes Microsoft Kinect
Microsoft is selling an all in one immersive experience for users, Microsoft is betting that users will only want to have one box in their living room which controls their gaming and TV requirements. With the addition of the Microsoft Kinect users can wave their hands to change channels or they can use voice commands to change channels or tell the Xbox One what to do. The Xbox One sparked controversy when Microsoft announced plans that the Xbox One would have to be connected to the internet to “call” home at least once every 24 hours and that they would be adding limitations to second hand games.
Fans have heavily criticized the online requirement of the Xbox One, Microsoft claims that certain games will use the power of the cloud to process games but have provided no proof to this concept which is thought to only be an anti-piracy measure. DRM and other anti-piracy measures have proven to be very unpopular with gamers as they tend to be very buggy and cause many other problems. DRM and other anti-piracy measures have been easily cracked within hours of a new games release, prompting questions as to whether or not its actually effective. These anti-piracy measures lead to a very negative experience for gamers when they don’t work as gamers can’t play their games and are often left stranded when their game does not work. Research has shown that gamers using pirated software have an overall better experience than those who legally purchase games as they don’t have registration, activation or authentication problems as these steps are bypassed with a crack.
Many companies are using different methods to curb piracy most of which fail or backfire on them. For example Ubisoft was sued by gamers for its Starforce anti-piracy measures which created massive security holes on gamers PCs. Simcity 5 was released as an online game powered by the cloud which flopped at launch because very few people could play it for 3 days as EA’s servers kept crashing, EA was further left with egg on its face when hackers revealed that the game is playable without an internet connection but EA refused to release an offline version of the game. Another potential problem with single player games that require a server to authenticate it is that these servers are switch off as a game ages and it is not possible for a person to play legacy games.
Relying on an internet connection to play games is a bad idea. Let’s put the situation into context, America is a disaster prone country with hurricanes, storms and tornadoes, if you happen to be in a situation where you loose your internet connection due to a nearby disaster, you will only be able to play your games for 24 hours. If you happen to be in or near a city where damage from a disaster is extensive like hurricane Sandy you will be left without a time waster until your internet connectivity is restored. Another reason why the online requirement is a bad idea is I live in South Africa where the internet is really slow and expensive when compared to other countries, many people have access to a decent gaming computer but do not have access to the bandwidth needed to play or activate many games, this problem leads to high levels of piracy.
Sony has just commited a broad daylight assasination
Sony’s PlayStation 4 is aimed towards hardcore gamers and Sony has also made it easy for developers to develop for the PlayStation 4. Sony revealed at its E3 keynote that it would not impose any restrictions on second hand games and that it would not require an internet connection and that it would be DRM free, this announcement was met with loud cheers from fans who despise the Xbox One’s online requirements. After the announcement various media and other fans took to social media saying that the PlayStation 4 has just killed the Xbox One.
Sony’s PlayStation 4 E3 Keynote in 2 Minutes